This is my entry for Godot Jam #18 with the Plague theme

The Government released a Plague in the Rain that turns humans into zombies. Avoid the rain,  the water, and the zombies while you escape from the country. Don't forget to  look for Gas...


  • Move with arrow keys
  • Accept with Space bar or Enter

You may use these assets in personal or commercial projects. You may modify these assets to suit your needs. 

Credit is not required but appreciated it.

More of my work

PlatformsWindows, macOS, Linux, HTML5
Rated 4.3 out of 5 stars
(15 total ratings)
Tagsapocalipsis, Godot, Horror, jam, plague, rain, Zombies
Average sessionA few minutes


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Click download now to get access to the following files: 12 MB 15 MB 14 MB 3.3 MB
Audio and Sprite Assets 1.7 MB


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does the game have an ending?

No, :P

Hi ! Amazing how you can build an atmosphere and solid gameplay with a black screen and a bunch of little sprites... Really enjoyed it. Good job ! 


This game doesn’t run in my browser (Safari 14)

would be a fun feature if i could somehow co-operate with the fellow survivors (i assume thats what the red guys are)

Good idea!

(1 edit) (+1)

honestly they are pretty *bleep* stupid, they act more like simple animals than people, though maybe water filters can only do so much to filter the plague out, so maybe they got dumbed down by the presumably partially polluted water they drink.


Made a video - Starts at 4:10


Thanks, I'll watch it tonight!

Sorry for taking some time to answer, hope you enjoy the video.

I don't know if I'm just being silly, but when playing in browser I can't make it fullscreen

what is the license on the audio and sprites?

Do what you want. 

Very nice :-)

Very cool style of game! Made you a lil video: 

Thanks I'm glad you enjoyed it. I may make this a full game in the future. With textures and more fun things to do. But by now its only a Jam prototype. Cheers!

Np and awesome!

Nice fun little game, although on my stereo speakers the audio only comes out the left one, might want to look into that :)

Thanks I still learning Godot maybe I need to configure the audiostream settings

Yeah I'm getting this bug too